Roll The Dice !

 Icey


Geschrieben 18. Juni 2014 - 16:46
Icey wrote:
Not effective
Icey wrote:
Not effective
Icey wrote:
Not effective
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 DorothyGagnon


Geschrieben 28. Juni 2014 - 16:16
Thanks for the nice post. This map is absolutely awesome. It's a pretty fun to play it.
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 AustrianPanther


Geschrieben 28. Juni 2014 - 18:35
Icey wrote:
Find me one MOTHER ****ING PERSON WHO DOES NOT BUY FINAL POWER FIRST


AND THEN EXPLAIN TO ME WHY YOU HAVE ANYTHING ELSE IN THE STORE JACK



Then after your done please tell me why this was your intent



LOL

I can show you lot of records where I won power 3 without final vs Mega power guy

I could teach you some tactics vs sexual favors if you want :)
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 Your_Mom_


Geschrieben 18. August 2014 - 22:57
I have a question. In the advanced guide ([You must login to view link]), it says that "If a player reached the max amount of carts (10), he will cumulate gold. Over 25 gold saved, an explosion will happen on his store flag every 30 sec, over 50 gold two explosions, and over 75 gold three explosions."
What is the purpose of that explosion? Is it only to warn other players that one have many golds? Or does it a real impact?
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 syssouffle


Geschrieben 19. August 2014 - 22:01
It's only to warn other players that one have many golds.
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 Your_Mom_


Geschrieben 20. August 2014 - 20:40
Useless then :) It should be removed from further version. It could be better if it has a real impact, such as making hp decrease on other ouposts or slowly recude hp of carts, so keeping gold could be a real strategy.
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 Your_Mom_


Geschrieben 28. August 2014 - 21:54
Each time, this game takes many minutes to launch and some people that are not patient just d/c instead of waiting. Is there a way to solve that problem in further version of the scenario?
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 syssouffle


Editiert 19. Januar 2015 - 09:32 von syssouffle
Roll The Dice V14 coming soon for beta testing 8) . The gameplay will be drastically different. New civ bonus are powerful and there is a new store so it will need some balance updates.

Full changelog coming soon.

Quebecois_12 the loading time is because the map size is big, I didn't found way to fix it yet...
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 syssouffle


Editiert 30. November 2014 - 00:43 von syssouffle
Beta 14 is done and available: [You must login to view link]
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 Faravahar


Geschrieben 26. Januar 2015 - 23:17
Did you add an annoying taunt spam for the AI? http://www.voobly.com/match/view/11896480
The AI 30_NoobHunter was spamming the same 3 taunts over and over all game until we killed him.
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 Tazmany


Geschrieben 27. Januar 2015 - 01:23
Hi! Love this scenario. I play it all the time :)
Is the V14.x going to come to AOEII HD? It looks really cool!
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 syssouffle


Editiert 27. Januar 2015 - 18:12 von syssouffle
Faravahar I haven't made this AI and it have nothing to deal with rtd.

Tazmany I think it's possible but there are some issues I will see.

v14.3 current changes added to [You must login to view link].
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 [_JPF_]RiskyTheREAL


Geschrieben 12. M�rz 2015 - 10:34
I try to play this map but it doesnt work for me at start up im in the room and when the game starts it alway go to unable to join screen help
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 syssouffle


Geschrieben 17. April 2015 - 00:32
v14.4 out. More balanced ;1thumbup
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 Your_Mom_


Geschrieben 28. April 2015 - 01:41
What are the updates?


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