Community Forums > Voobly Community > Age of Empires II: The Conquerors > Custom Scenario > Scenario Design > Guides > AoKTS updates
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0 Mitgleider, 45 Gäste
0 Mitgleider, 45 Gäste
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I have no words. This can be used in rpg maps and single player scenarios, or even everywhere. Think about a CBA where you can switch to other unit by just using taunts. 24
I will look into those scenarios which aren't working.
In summary, this is what I can do:
✓ Fix "Sync ID to Display Order" so it doesn't break scenarios.
✓ Search for triggers.
✓ Copy & paste range of triggers.
✓ Copy & paste all of triggers.
✓ Cut and paste triggers.
✓ Delete all triggers.
✓ Complete redesign of Trigger View (Lots of work)
∘ Program won't lag on the trigger list view.
✓ Drag and drop. It's possible only after a total redesign of the
trigger tree view.
The redesign:
∘ Triggers won't expand to see conditions and effects.
∘ A separate list for the conditions and effects of selected trigger.
∘ A trigger context limit.
∘ Say number of total triggers, how many are being displayer,
∘ how many not displayed before and after.
✓ Select multiple triggers. Only possible after the redesign.