New Aok Map: CBA i9

 _Hacks


Editiert 29. November 2014 - 19:57 von _Hacks
New Aok Map: CBA i9

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CBA i9 Features and Fixes:
- Infinite Resources ( Gold,Stone,Wood and Food)
- Goths Stone Walls in 1 location, close to each player's castle.
- Middle Hill Removed.
- No Tower Limit.
- Cant Build Walls on the main gates
- Added Shallows infront of the gates
- Villager Conversion into a saboteur
- Short,Normal,Long Spawn
- Useless/Bugged triggers are removed
- New CBAi Design (Different from i6 version and close to CBA V10)
- Teleport villagers between allies.

Check Tips and Tricks for more info about the new features.

Tips and Tricks:

- Villager Conversion into a saboteur: Put a villager on the short flag. The villager dies and you get a saboteur on the long flag. (As it shows the photo)
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- Short,Normal,Long Spawn:
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- Cant Build Walls on the main gates:
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- Teleport villagers between allies: Place your villager on the short flag.Then he will be teleported to the shallows field where u can choose which player to teleport the villager at.
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Map History:
The Last CBA i map was released on 2011. CBA i9 is released on 11/2014.

Suggestions:
- Non- Elite Research for persians.
- Removing Sabs, Panic and the free space for building behind castles.

Write any suggestions/features you wish to have in futur versions. ;flowers

Special Thanks For [MM]Gallas for Goths walls - Advanced Statistics Mod
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 +eric@voobly

Voobly Team


Geschrieben 26. November 2014 - 20:58
Awesome ;flowers
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 Faravahar


Geschrieben 27. November 2014 - 04:06
Still a broken map that needs to be made more like AoC CBA to be playable.
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 _Hacks


Geschrieben 27. November 2014 - 14:25
@faravaha: can you tell me how is the map not playable? Aok cba includes all aoc cba features. The only difference between the 2 maps is the design. Anyway i made suggestions category. Anything missing to the map so i can add it?
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 night_owl__


Geschrieben 27. November 2014 - 20:01
I am glad you are adopting features from the "I" versions of the maps, I think this is great. It might be nice to allow goths to build a front stone wall where his/her gates are or behind them. Have you tried nerfing persia at all? they are so strong still same with mams.
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 _Hacks


Editiert 27. November 2014 - 20:21 von _Hacks
I am glad you are adopting features from the "I" versions of the maps, I think this is great. It might be nice to allow goths to build a front stone wall where his/her gates are or behind them. Have you tried nerfing persia at all? they are so strong still same with mams.

Im working on an all new feature: Ally villager teleport. ill add ur non-elite persians suggestion to my list. :) But the civ needs some tests after the update so we can see if its balanced enough.
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 Slash


Geschrieben 27. November 2014 - 20:21
;flowers ;flowers ;flowers ;flowers ;flowers ;good ;good ;good ;good ;good
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 night_owl__


Geschrieben 27. November 2014 - 20:28
hmm I like the idea of a teleport option, but if you play as a team you should be able to sneak a vill into your allies base. Maybe allow players to get a transport ship with 1 raze and only allow a max of 5 units in it.
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 _Hacks


Geschrieben 27. November 2014 - 20:34
hmm I like the idea of a teleport option, but if you play as a team you should be able to sneak a vill into your allies base. Maybe allow players to get a transport ship with 1 raze and only allow a max of 5 units in it.

im building a good option for the teleport thing so u can teleport ur vill to all players+ i added a frequent location for it so none can use it as some kind of cheat or tricks etc... Because u never know which player is ur ally :).
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 _Hacks


Geschrieben 27. November 2014 - 20:42
Well i just want suggestions here. Feel free to post anything you like ;stick
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 night_owl__


Geschrieben 27. November 2014 - 20:58
decrease lb range perhaps in imp?
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 Luka


Editiert 28. November 2014 - 06:14 von Luka
Nicee ;thumbup
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 Rogue_Duck


Editiert 2. Dezember 2014 - 07:39 von Rogue_Duck
Is there a way to create a mod that would give players balanced civs automatically before the game begins without them choosing or knowing the civilization beforehand? This would be better for aoc as there are more diverse selections for civs so there would be a lower chance of having the same civil on both team. For instance 1 paladin, 1 archer, 1 camel, 1 OP CIV ( hun, sara, pers) on each team.



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