Roulette Blood

 +[MM]jason


Geschrieben 9. November 2015 - 11:33
Update:
Upgraded Longbowman to Elite so it beats arbalest.
Many bug fixes.
Close to finishing beta testing.
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 [LyF]JimmY


Geschrieben 17. M�rz 2017 - 15:09
Vastly underrated thread
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 _Skorpion_


Geschrieben 18. M�rz 2017 - 16:17
Jizzy where is Beta version to be tested?
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 +[MM]jason


Editiert 19. M�rz 2017 - 04:44 von +[MM]jason
Uploaded finish version tested as best I could by myself since no one is willing to play.
Taking a break from map making its just not worth it anymore.
If someone could move post to competetion thread that would be good.
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 [MM]Gallas


Geschrieben 19. M�rz 2017 - 10:43
No need to move, feel free to make a new there :)
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 +[MM]jason


Geschrieben 13. April 2017 - 04:59
Fixed:
p3 tower warning bug
p6 auto selecting bug
added sounds for everything :)
adjusted some pop limits.
Thanks for those who test and gave feed back.
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 +[MM]jason


Editiert 14. April 2017 - 09:29 von +[MM]jason
Fixed:
Grey messages not in colour.
Cleaned up disabled list now works properly.
Panic working correctly.
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 +[MM]jason


Editiert 14. April 2017 - 10:37 von +[MM]jason
Fixed a bug where you can accidently block the broken cart that is spawned when you defeat a player preventing you stealing his resources.
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 +[MM]jason


Geschrieben 15. April 2017 - 02:21
More bug fixes :/
sabs now have +100 attack
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 +[MM]jason


Geschrieben 22. April 2017 - 10:50
Remove genitour and infiltrator and replaced with knight and cavalier.
Updated hints check original post.
Few bug fixes.
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 Th0m


Editiert 22. April 2017 - 11:10 von Th0m
Fun map

I think the pop problem still persists
If Berserks/Woads come in elite form, I think Jags should also come as elite
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 +[MM]jason


Editiert 22. April 2017 - 11:25 von +[MM]jason
Yeah I debated with myself weather to make them elite or not. My reasoning was that at least they have bonus vs infantry where woad/beserk have nothing. But seen they have such low hp they tend to be just food for most units. Next version I will make them elite.
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 Your_Mom_


Geschrieben 22. April 2017 - 22:04
This scenario has a good potential, but needs several improvements.

1-Something should be add to middle to avoid camping. I played a 4 players games and I alt-tab (afk) for 30 minutes. I had cavalry archer, so while I was not there, I just got feed until 14,000 foods. Then I bought ap/hp and killed then all. This is not normal.

2-There should be some level up for kills. For instance, upgrade units pack (with better units) at 200 kills, 400 kills, etc. until heros.
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 +[MM]jason


Geschrieben 23. April 2017 - 01:48
1. Seige Ram is the ulimate counter. Obviously your oppenents werent experienced enough to buy them?
2. The chance factor is what makes the map unique it also gives a losing player a chance to come back. Adding upgrades for kills is the problem with every other blood map the leading player gets better units therefore more kills therefore better units ect. ect. Those games are typically already won in the first stages on the game.
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 Your_Mom_


Geschrieben 23. April 2017 - 22:54
There can still have a random component with my suggestions. For instance, add one good unit in the pack afer X kills and remove one bad.


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