Roulette Blood

 +[MM]jason


Editiert 25. Oktober 2017 - 08:15 von +[MM]jason
Reduced power up to +5hp +1ap / min only for middle bonus area only.
All player can see middle now.
Reduced hero cost to 1500 food.
Sabs now spawn where vils spawn.
Removed cloak and spies costs 10000 food.
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 +[MM]jason


Editiert 25. Oktober 2017 - 08:20 von +[MM]jason
Buildings can no longer be deleted.
Added day/night cycle.
Added rain event.
Other fixes.

Map needs to run in Userpatch 1.5.
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 [Hawk_]Toutttt


Geschrieben 5. November 2017 - 14:09
The game last too long and i cannot find any effective way to win.

Anything is random, so kills mean nothing... 1500 food for just 5 RANDOM heroes? ARE YOU KIDDING ME?

Have you tested this scenario with your friends?
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 +[MM]jason


Geschrieben 6. November 2017 - 03:15
Thanks for the feedback stay tuned for the next version. The random hero will be a spawnable unit which will replace your current spawning unit and will cost around 4k food with a pop limit of 40.
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 +[MM]jason


Geschrieben 20. Dezember 2017 - 10:56
Update:
Added random heroes as spawnable units for 5000 food.
Removed looting and mid powerup (can create unfair advantage) Still get food for mid.
Bug fixes.
Players unit now also show like this to easily see what unit each player has.
You must login into Voobly to view image

Much more.
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 +[MM]jason


Geschrieben 23. Dezember 2017 - 07:59
Added gaia tower at the back of each base the name will tell you how many towers u have.
Bug fixes.
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 +[MM]jason


Geschrieben 30. Dezember 2017 - 09:53
Update:
Instead of checking tower behind base for your tower limit just check the towers you have built.
Trigger clean up.
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 +[MM]jason


Geschrieben 3. Januar 2018 - 10:56
Update:
Tamerlane now gets +3 attack.
Fixed P5 Eagle Warrior spawn.
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 +[MM]jason


Geschrieben 9. Januar 2018 - 04:12
Working on another update and I need peoples opinion on an issue.
I noticed a lot of the time games get prolonged because of the use of the panic.
It can be pretty frustrating.
I didn’t want to just increase the cost of the panic because that can have a negative effect if you get stuck in the early game.
My 2 ideas.
Lock panic for 5 minutes after use.
Increase panic by 500 or 1000 food after every use up to 10k.

Thoughts? Personally I like the second option.
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 [MM]Gallas


Geschrieben 9. Januar 2018 - 10:33
Increasing the cost based on usage or gametime can work.
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 +[MM]jason


Editiert 10. Januar 2018 - 13:30 von +[MM]jason
Update:
Enemy Kings are now hidden (unless u have spies)
There was a possibility that you could move the store king if game lagged at the start (before change ownership triggers) this is been fixed.
Changed hero line-up so it makes a bit more sense (hopefully).
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 [7th]SaitoHajime


Geschrieben 12. Januar 2018 - 22:25
Nice work man.
Hope to catch you in lobby, so we can play.
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 24_King_


Geschrieben 14. Januar 2018 - 03:15
the best map, i love it, i play two times this, so good,very equal for all.
Explain mid, for what is it? i didnt understand
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 +[MM]jason


Geschrieben 14. Januar 2018 - 03:23
You get 100 food per min and an extra 100 food/min for having units in middle area.
All boar deers and bushes respawn in this area and villagers gather from food sources super fast.
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 +[MM]jason


Geschrieben 18. Januar 2018 - 12:30
Update:
Lowered Archers of Eyes to 70 pop.
Panic is now locked for 5mins after use.
More minor bug fixes.


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