Community Forums > Voobly Community > Age of Empires II: The Conquerors > Custom Scenario > General CS Discussions > CBA_Extra_Unique_Units_v1
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I'm happy to present to you CBA_Extra_Unique_Units_v1 including some new features and fixes(see below)
This CBA version is based on the premise:
It's time to spice up CBA late game with unique units playing a part in the action.
Even after a player reaches the usual unique unit limit, he will continue to spawn UUs as long as he is below a secondary extra pop cap and at a secondary extra spawn time. Both of these will change as he enters Imperial Age.
None of the original values have been changed from version CBAv20, only new values added (see below)
(Normal UU Population Cap, Normal Spawn Time(seconds), Extra UU Population Cap, Extra Spawn Time(seconds))
Other changes:
-A new custom spawn feature has been added thanks to Zix.
You can now task your unique units to anywhere on the map:
Even behind your castles:
-Player start views now center on their base instead of all at some random spot near p4
-Map information has been updated with the new values and incorrect values fixed
-p1 and p2 Mongol spawn times fixed from 9 seconds to 8 seconds
Map: [You must login to view link]
One final note: I have a script bot which can change all the extra spawn values pretty quickly so balancing can be easy and frequent
Also do you plan on hosting this and if so, do you know roughly when that might be - I'd love to test it
Yes I would very much like to host it, but have been having problems getting testers, I'll be hosting it this evening if you're around.. also in the coming days.. I'll try and catch you