Community Forums > Voobly Community > Age of Empires II: The Conquerors > Custom Scenario > Scenario Design > =V= CBA v7
2 User sind betrachten gerade diesen Eintrag (on den letzten 30 Minuten)
0 Mitgleider, 2 Gäste
0 Mitgleider, 2 Gäste
What's popular right now:
Word Association (74 users)
Top 5 players of all time (R6) (26 users)
TDII (19 users)
AoKTS updates (15 users)
Photos of Voobly Players (15 users)
Sheep vs Wolf 2 - mod GUIDE (15 users)
€100 OPEN Challenge - CBA HERO (14 users)
Most active threads in past week:
#ReviveCS - Proposal (42 posts)
1.0c shows in game instead of 1.... (10 posts)
Voobly disappearing without erro... (9 posts)
New CBA Hero now supports HD / D... (7 posts)
Error al lanzar la partida (6 posts)
my version shows as 1.0C and oth... (4 posts)
1.6 Out of sync without any play... (4 posts)
Goths Walls
Goths now have the ability to create stone walls, the limitation to this update is there are not gates as the idea was to improve Goths defensive capabilities, not change them completely.
[You must login to view link]
Fixed Unit Population Limit
This is an outstanding bug since version 4 but it was only recently brought to my attention, players were required to delete 1 unit in their initial units inorder to achieve full population, this was due to an earlier modification to the spawn system. This issue has now been fixed and players no longer need to delete units.
[You must login to view link]
Map Editing (CBA Heroes)
I was brought to my attention that some GR memebers wished to make an update to CBA with new Hero units, aswell as this they added bombard towers to the bases, since this was done to the IGZ CBA v12 map which contains a large number of bugs to various systems, it is not recommended that you play this scenario. Instead i have added new features to CBA v7 to detect the use of Hero units that are added, and then remove the player from the game with a notice of why.
[You must login to view link]
Anti - Camp Feature
With the amount of people i get coming to me complaining because they are stuck in a 1v1 game and the opposing player has decided to wall themselves in and camp because they cannot win, with this in mind i have created this new system.
The Anti-Camp system detects unit locations within the map over set times, if the map finds the player is camping, the walls and towers inside the base are removed leaving full unit population along with unit buildings such as stables, archer ranges and barracks on the map, this means the player can still fight and defend. (This could possibly be made into a 1v1 feature only)
[You must login to view link] | [You must login to view link]
Villager High
With CBA games mainly being based around unit population for attacks, i have decided to edit the villager systems, from now on the maximum amount of villagers you can have at any one time will be 10, this does not mean that you can only get 10 villagers in the whole game, it means once you have 10 villagers and you raze again, you will not recieve villagers.
If you lose you villagers and you manager to attack and raze again, the map will again reward you with up to 10 villagers! This is to allow higher attack unit population without having to delete villagers.
Anti-Delete Fix
I was informed by Master_G that there were a small number of reports that when razing gates on players, that player would be booted for booting, even though they attacking player would recieve villagers. I have since modified the existing Anti-Delete system to fix this issue.
(Early tests show this issue has now been fixed but as it was a rare bug, we wont know fully until the map is released.)
*Map testing has already begun on this version and have so far proven successful and popular
Any suggestions for issues, please feel free to let me know on here
When will you release this new version?