TDII

 Oscar_nf


Editiert 9. Juni 2012 - 00:16 von Oscar_nf
Rambit honestly, that will just ruin this map... people will start caring on teams instead of just playing, meh. I know we can host unrated but it will just divide rooms, and there's not many that play this map.
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 Rambit


Geschrieben 9. Juni 2012 - 03:43
Personally I would rather it not be rated as I disconnect from most of my games so no one would want me on their team. But people have been asking for it and I don't have a good reason to say no.
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 _LaoZi_


Geschrieben 9. Juni 2012 - 04:24
A dumb question, is it possible that the map can exist without the map mod? Most of the maps do not have map mod.

Actually I like to play this map unrated. I do not know if I'll play rated. It seems most players just play this map for fun....
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 Rambit


Geschrieben 9. Juni 2012 - 07:02
Map will crash instantly without the mod.
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 Teddy


Geschrieben 9. Juni 2012 - 10:41
rated or unrated it's not a big problem...
if you wanna play it unrated for fun it's ok :) just keep rating OFF ;)
but if som1 wish to play this rated there is no problem until he can find people for it :P so let it be rated aswell :P

rambit i have a question:
is there any way to have a patch to include new units to the game?
i mean it would be very nice and cool to have units as dragons for new campaigns maybe... it has always been a legendary history to have a knights/dragon war :) maybe sumthing with ''protect the castle from the dragon!!
well fantastic speeches apart it would be nice to have a patch to include all those new buildings and units!! i know mods entice people to play online on voobly than just to have maps or stuffs to play solo games.... but this would be very very nice :)
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 [DZ]ADDY


Geschrieben 9. Juni 2012 - 21:32
damn i miss this map
haven't played it since 3 weeks :(
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 [Eot_]ForgiveMe_


Geschrieben 9. Juni 2012 - 22:03
Found a Bug.
Im P1 as Teutons and Foraging. Food did not tribute.
[You must login to view link]
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 Rambit


Geschrieben 9. Juni 2012 - 23:55
Quote:
Found a Bug.
Im P1 as Teutons and Foraging. Food did not tribute.
All game you had food? I know what when you get to the later stages the tribute can't keep up.
Quote:
rambit i have a question:
is there any way to have a patch to include new units to the game?
It is possible but I would advise against using this mod for it, I have messed with a lot of the standard units. I would recommend the circle blood mod, it also has a lot of standard things messed with but not to this extent.

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 [Eot_]ForgiveMe_


Geschrieben 10. Juni 2012 - 03:32
Rambit wrote:
All game you had food? I know what when you get to the later stages the tribute can't keep up.

Im not sure if it was all game. But l had 21.9 m food in my inventory at the end of the game. Which is around what I had collected minus what i sold @ market.
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 Nimble_Donkey


Geschrieben 11. Juni 2012 - 17:35

At first .... Since V25 the "ram race" is over ! Good job Rambit !

Agree with ForgiveMe:

After a certain amount of food the conversion of food stopping. At this Point the forager is able to develope ship tecnics (faster/cheaper) in dock. May be causes in higher food prices and the additional +5 armor bushes since the latest version. I was spain and p1.

Another point is different speed specially in 3vs3 games and lower (2vs2,1vs1).

Than rams (here the battering rams) starting a massive attack against towers .... see screenshot. The oppoment team had all speed bushes (without one) and we had only the 1st two speed bushes.

You must login into Voobly to view image
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 Nimble_Donkey


Geschrieben 11. Juni 2012 - 18:00

Is it possible (for example when only 4 players detected) to lower the prices (50% ?) for food bushes ?
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 Nimble_Donkey


Geschrieben 11. Juni 2012 - 18:15
oops ...

Another question:

As forager i bought additional villagers. Before I bought these villagers i developed some foraging technics. Have these created villagers the same foraging tec bonus ?
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 [Eot_]ForgiveMe_


Geschrieben 11. Juni 2012 - 20:16
At first .... Since V25 the "ram race" is over ! Good job Rambit !

Agree with ForgiveMe:

After a certain amount of food the conversion of food stopping. At this Point the forager is able to develope ship tecnics (faster/cheaper) in dock. May be causes in higher food prices and the additional +5 armor bushes since the latest version. I was spain and p1.

Another point is different speed specially in 3vs3 games and lower (2vs2,1vs1).

Than rams (here the battering rams) starting a massive attack against towers .... see screenshot. The oppoment team had all speed bushes (without one) and we had only the 1st two speed bushes.

Ya also just to clarify... it seems to only be a problem with P1. Im not sure which tech breaks it but eventually it breaks and food does not tribute. All other colors seem to work fine even though eventually you will constantly have like 24k/48k food from collecting so fast.

And ya rams work perfectly when they are user controlled. But when they are computer rams they constantly stop to attack.

Also heard 1 other suggestion. Huns Bonus is cheap Pavilions. However Pavilion's take 2x/3x as long to build as Large Houses.
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 Rambit


Geschrieben 11. Juni 2012 - 22:01
Quote:
Than rams (here the battering rams) starting a massive attack against towers .... see screenshot. The oppoment team had all speed bushes (without one) and we had only the 1st two speed bushes.
I'm going to do a test version where the rams are sabs. Well they will have the same stats as rams but would explode on death, stopping blocking and hopefully it will change the attacking buildings. Will need to test tho as if they attack buildings the level would be over pretty quick.
Quote:
Is it possible (for example when only 4 players detected) to lower the prices (50% ?) for food bushes ?
It is possible but personally I like the fact the strategy changes depending on the number of players.
Quote:
As forager i bought additional villagers. Before I bought these villagers i developed some foraging technics. Have these created villagers the same foraging tec bonus ?
yes
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 Rambit


Geschrieben 11. Juni 2012 - 22:03
Quote:
Also heard 1 other suggestion. Huns Bonus is cheap Pavilions. However Pavilion's take 2x/3x as long to build as Large Houses.
Hmmm that gives me an idea. I think I will make the small ones free and the large ones 75% off, but keep the build time the same.


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