Community Forums > Voobly Community > Age of Empires II: The Conquerors > Custom Scenario > Mod Design > Sheep vs Wolf - mod GUIDE
12 User sind betrachten gerade diesen Eintrag (on den letzten 30 Minuten)
0 Mitgleider, 12 Gäste
0 Mitgleider, 12 Gäste
Şu an en popüler:
Word Association (79 kullanıcı)
AoKTS updates (50 kullanıcı)
1.6 reward campaing (37 kullanıcı)
CBA PathBlood 1.8.0 (33 kullanıcı)
€100 OPEN Challenge - CBA HERO (28 kullanıcı)
TDII (24 kullanıcı)
Photos of Voobly Players (22 kullanıcı)
Geçen haftaki en aktif konular:
#ReviveCS - Proposal (35 gönderi)
1.0c shows in game instead of 1.... (10 gönderi)
Voobly disappearing without erro... (9 gönderi)
New CBA Hero now supports HD / D... (6 gönderi)
Error al lanzar la partida (5 gönderi)
my version shows as 1.0C and oth... (4 gönderi)
1.6 Out of sync without any play... (4 gönderi)
Basics: how to sheep: https://www.youtube.com/watch?v=M5fcNboppVc
Basics: how to wolf: https://www.youtube.com/watch?v=JSjqX10Y1WQ
There will be a full civ rework in this mod and I wanna show concept:
The main idea behind this:
-make interesting civs
-able to play with random civs
-unused civs upgrading
Please feedback.
That's not bug. No wood from tree with any unit.
1- i've saw people killing the bear with a tower center inside the bear place. in less than 20 min the bear was dead (becouse they had some issues, else it probably would have been dead even in 15-18min)
i feel like that's very unfair, wolfes has no way to defend themself from that and save the bear.
2-i've saw sheeps using a bug that teletrasported them outside of a base using a keep on the border, getting inside the keep and than getting outside of the keep outside of the base. i've saw that happen in the new map.
i feel like that's very unfair, wolfes has no way to defend themself from that and save the bear.
and the bear doesn't even attack the TC.