Suggestion Hero Fest

Poll: Add followed features to Hero Fest
Rams only
Rams + All Techs
Keep it like that
 mich


Beigetreten am: 11. Juli 2009
Beiträge:14494
Geschrieben 22. M�rz 2016 - 21:42
HF with rams is really fun lol. I think a lot of the reasons people don't play this map hardly at all is because of the high tendency to camp. Which turns into a very, very long game. All tech + rams would be more fun and more competitive imo.
Anhänge:
Herofest Rams.scx (Datei-Größe: 8.06 KB)
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 MrAnGeL


Beigetreten am: 20. Juli 2007
Beiträge:469
Geschrieben 22. M�rz 2016 - 21:58
Oooo my god if this way brilliant this one the map but good observation if it is because mas people play mas since they vote
;gang ;gang ;gang ;gang ;gang
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 MrAnGeL


Beigetreten am: 20. Juli 2007
Beiträge:469
Geschrieben 22. M�rz 2016 - 22:05
Brilliant this one to reduce a bit the map to have only the vile one to the beginning in order that a bit difficult this one ;gang ;gang ;gang ;gang
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 [Eot_]Trumplaris


Beigetreten am: 1. Januar 2010
Beiträge:7517
Geschrieben 22. M�rz 2016 - 22:32
totally agree angel
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 ['RB']Dan


Beigetreten am: 17. Mai 2012
Beiträge:7308
Geschrieben 22. M�rz 2016 - 22:38
make it all tech and remove turks special tech and all your problems will be solved
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 [Eot_]Marvel__


Beigetreten am: 17. Februar 2012
Beiträge:6631
Geschrieben 23. M�rz 2016 - 00:51
The reason it worked (somewhat) better in aok is because turks didn't have their special tech.

I agree though, rams definately improve this map.
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 mich


Beigetreten am: 11. Juli 2009
Beiträge:14494
Editiert 23. M�rz 2016 - 01:58 von mich
Rams only (10 votes [41.67%])
Percentage of vote: 41.67%

Rams + All Techs (10 votes [41.67%])
Percentage of vote: 41.67%

Keep it like that (4 votes [16.67%])
Percentage of vote: 16.67%


;cry tied at all tech/no all tech lol
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 23RaidingParty


Beigetreten am: 27. Mai 2008
Beiträge:2265
Geschrieben 23. M�rz 2016 - 05:25
add rams only
all tech will destroy the originality of the map and turn it into an awkward mix between cba, cba hero, and the original map.

all tech would also remove the +2 extra range turk bbts get from unique technology, which makes turk castles and bbts have the same range
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 bukayosaka


Beigetreten am: 9. Januar 2016
Beiträge:1083
Geschrieben 23. M�rz 2016 - 05:30
Is there no option for 'this map is highly unsuitable for random TG with any changes but would be OK for 1v1 and 2v2?
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 23RaidingParty


Beigetreten am: 27. Mai 2008
Beiträge:2265
Geschrieben 23. M�rz 2016 - 05:36
bukayosaka wrote:
Is there no option for 'this map is highly unsuitable for random TG with any changes but would be OK for 1v1 and 2v2?

i think as long as it has rams then its fair, if ur enemy has a stronger civi offensively than u, then u can play defensively
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 Danub


Beigetreten am: 14. Juni 2010
Beiträge:792
Geschrieben 23. M�rz 2016 - 06:13
if they add changes, the essence of herofest be lost ;3confused
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 bukayosaka


Beigetreten am: 9. Januar 2016
Beiträge:1083
Geschrieben 23. M�rz 2016 - 06:19
This is the eternal problem.

Change a map and the people who hate it still hate it and a percentage of the people who like it will hate the edit.
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 [ViCiouS]EyeZz_


Beigetreten am: 19. September 2010
Beiträge:5405
Geschrieben 23. M�rz 2016 - 06:39
I enjoyed playing the ram edit. Rams won't fix post Khan issues when it comes to sabs.
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 [ViCiouS]JlackalL


Beigetreten am: 20. September 2009
Beiträge:269
Geschrieben 23. M�rz 2016 - 08:17
MrAnGeL wrote:
Brilliant this one to reduce a bit the map to have only the vile one to the beginning in order that a bit difficult this one ;gang ;gang ;gang ;gang
I could not have said this better myself ;gang ;gang ;gang ;gang
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 [7th]tech771_


Beigetreten am: 27. Juli 2012
Beiträge:191
Geschrieben 23. M�rz 2016 - 08:52
Banning bbt makes totally no sense.
And yea turks should have normal range


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