Black Forest Maze

 [MM]Zix


Editiert 24. September 2019 - 20:35 von [MM]Zix
Black Forest Maze v3 by Zix

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Download: Black Forest Maze.zip

This scenario will randomly generate Black Forest map, in a labyrinth style.
At game start, the map will generate a huge maze, with lots of resources inside.
All players start with a TC and 3 Villagers at a random location.
If you run out of resources, you must explore more areas in the maze to find more.
You can also build well-defended bases at secret areas.

The map is available in 3 versions:

Tiny:

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Normal:

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and Giant:

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Settings:

Reveal map=Normal
Game version 1.5 recommended.
Choose map size depended on number of players!
No mod required (however it is playable with any mod).
Color order does not matter, but do not choose higher color than the number of players!
Allied vision is enabled by default.

The map will always generate a new maze, you will never get 2 times the same!

It uses my new, ultra fast algorithm, which generates a "perfect" maze,
which means there are no path loops or isolated areas. There is only 1 possible path between any 2 locations.


Look my other maps too:
CBA PathBlood
Random Labyrinth
Tic Tac Toe
Anhänge:
Black Forest Maze.zip (Datei-Größe: 532.67 KB)
screenshot 2.jpg (Datei-Größe: 576.26 KB)
tiny.BMP (Datei-Größe: 253.89 KB)
normal.BMP (Datei-Größe: 608.9 KB)
giant.BMP (Datei-Größe: 1.23 MB)

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 [MiSc]GoKu_TheGreat


Geschrieben 22. Januar 2018 - 21:29
Good map also i like your other maps too! ;thumbup
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 [MM]Gallas


Geschrieben 31. Januar 2018 - 09:58
Zix you should be named as MazeCrazer, TheMazeMan or something similar :P
I love your ideas, keep up with them!
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 Nuublarking


Geschrieben 4. September 2019 - 23:35
Happened a couple of times on giant version that a player started with a maxpop of 0 and it also didn't increase when building houses... (so could never produce any units and was forced to resign). Players were of different civs.

Was in combination with this mod https://www.voobly.com/gamemods/view/13/The%20Conquerors%20updated but I've never otherwise had this problem with it.
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 [MM]Zix


Geschrieben 5. September 2019 - 10:44
Do not choose higher color, than the number of players.
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 Nuublarking


Geschrieben 5. September 2019 - 13:46
ah that could be the reason cause i think people left before starting... is that something you can fix or just a bug in the game?
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 [MM]Zix


Geschrieben 5. September 2019 - 14:21
The map does not change max population with triggers, so it must be a game bug. It could be fixed by setting a constant max population to the players by trigger. But then the host would not be able to set max population before gamestart. The other option is detecting the max population of a player and set that population to all other players. But if all players choose higher color than the number of players, it would also not work.
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 Nuublarking


Geschrieben 5. September 2019 - 22:56
"The other option is detecting the max population of a player and set that population to all other players. But if all players choose higher color than the number of players, it would also not work."

Sounds like the best option, because unlikely everyone picks color above numbe rof players, and even if it does go wrong then it goes wrong for everyone and they just have to restart, instead of one player being ****ed


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