Roulette Blood

 +[MM]jason


Gruppe: Tournament Host
Beigetreten am: 13. Juni 2013
Beiträge:330
Geschrieben 9. November 2015 - 11:33
Update:
Upgraded Longbowman to Elite so it beats arbalest.
Many bug fixes.
Close to finishing beta testing.
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 [LyF]JimmY


Gruppe: Standard Mitgliedschaft
Beigetreten am: 16. September 2014
Beiträge:1389
Geschrieben 17. Mrz 2017 - 15:09
Vastly underrated thread
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 +[MM]_Skorpion_


Gruppe: Tournament Host
Beigetreten am: 2. Mai 2011
Beiträge:99
Geschrieben 18. Mrz 2017 - 16:17
Jizzy where is Beta version to be tested?
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 +[MM]jason


Gruppe: Tournament Host
Beigetreten am: 13. Juni 2013
Beiträge:330
Editiert 19. Mrz 2017 - 04:44 von +[MM]jason
Uploaded finish version tested as best I could by myself since no one is willing to play.
Taking a break from map making its just not worth it anymore.
If someone could move post to competetion thread that would be good.
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 +Gallas


Gruppe: System Operator
Beigetreten am: 25. Mai 2011
Beiträge:2260
Geschrieben 19. Mrz 2017 - 10:43
No need to move, feel free to make a new there :)
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 +[MM]jason


Gruppe: Tournament Host
Beigetreten am: 13. Juni 2013
Beiträge:330
Geschrieben 13. April 2017 - 04:59
Fixed:
p3 tower warning bug
p6 auto selecting bug
added sounds for everything :)
adjusted some pop limits.
Thanks for those who test and gave feed back.
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 +[MM]jason


Gruppe: Tournament Host
Beigetreten am: 13. Juni 2013
Beiträge:330
Editiert 14. April 2017 - 09:29 von +[MM]jason
Fixed:
Grey messages not in colour.
Cleaned up disabled list now works properly.
Panic working correctly.
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 +[MM]jason


Gruppe: Tournament Host
Beigetreten am: 13. Juni 2013
Beiträge:330
Editiert 14. April 2017 - 10:37 von +[MM]jason
Fixed a bug where you can accidently block the broken cart that is spawned when you defeat a player preventing you stealing his resources.
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 +[MM]jason


Gruppe: Tournament Host
Beigetreten am: 13. Juni 2013
Beiträge:330
Geschrieben 15. April 2017 - 02:21
More bug fixes :/
sabs now have +100 attack
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 +[MM]jason


Gruppe: Tournament Host
Beigetreten am: 13. Juni 2013
Beiträge:330
Geschrieben 22. April 2017 - 10:50
Remove genitour and infiltrator and replaced with knight and cavalier.
Updated hints check original post.
Few bug fixes.
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 [XceL]Th0m


Gruppe: Standard Mitgliedschaft
Beigetreten am: 28. Mrz 2012
Beiträge:1534
Editiert 22. April 2017 - 11:10 von [XceL]Th0m
Fun map

I think the pop problem still persists
If Berserks/Woads come in elite form, I think Jags should also come as elite
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 +[MM]jason


Gruppe: Tournament Host
Beigetreten am: 13. Juni 2013
Beiträge:330
Editiert 22. April 2017 - 11:25 von +[MM]jason
Yeah I debated with myself weather to make them elite or not. My reasoning was that at least they have bonus vs infantry where woad/beserk have nothing. But seen they have such low hp they tend to be just food for most units. Next version I will make them elite.
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 Quebecois_12


Gruppe: Standard Mitgliedschaft
Beigetreten am: 14. Mrz 2013
Beiträge:44
Geschrieben 22. April 2017 - 22:04
This scenario has a good potential, but needs several improvements.

1-Something should be add to middle to avoid camping. I played a 4 players games and I alt-tab (afk) for 30 minutes. I had cavalry archer, so while I was not there, I just got feed until 14,000 foods. Then I bought ap/hp and killed then all. This is not normal.

2-There should be some level up for kills. For instance, upgrade units pack (with better units) at 200 kills, 400 kills, etc. until heros.
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 +[MM]jason


Gruppe: Tournament Host
Beigetreten am: 13. Juni 2013
Beiträge:330
Geschrieben 23. April 2017 - 01:48
1. Seige Ram is the ulimate counter. Obviously your oppenents werent experienced enough to buy them?
2. The chance factor is what makes the map unique it also gives a losing player a chance to come back. Adding upgrades for kills is the problem with every other blood map the leading player gets better units therefore more kills therefore better units ect. ect. Those games are typically already won in the first stages on the game.
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 Quebecois_12


Gruppe: Standard Mitgliedschaft
Beigetreten am: 14. Mrz 2013
Beiträge:44
Geschrieben 23. April 2017 - 22:54
There can still have a random component with my suggestions. For instance, add one good unit in the pack afer X kills and remove one bad.


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