TDII

 Nimble_Donkey


Geschrieben 30. Mai 2012 - 03:52
The stone bonus in bonus level 2 goes all to p8. p7 get no stone. just changing the trigger.
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 [_299_]Chruse


Geschrieben 30. Mai 2012 - 03:54
i think that u should repir the bug in dodgeball and re rated map :S

Only repair tha maps that u like :S

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 [Eot_]ForgiveMe_


Geschrieben 30. Mai 2012 - 04:06
The stone bonus in bonus level 2 goes all to p8. p7 get no stone. just changing the trigger.

ya orange gets 5k stone p7 gets 0 on level 24 bonus.
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 Nimble_Donkey


Geschrieben 30. Mai 2012 - 04:26
[You must login to view link] fixed it in TD v9

map v9 : [You must login to view link]
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 Punch_Drunk


Geschrieben 30. Mai 2012 - 05:14
sup rambit,

i remember u saying that different towers o well vs different units.....[armor, high hp...etc]...how can we know wat towers o well vs different units..i was thinking perhaps u can put some kin of tooltip 4 the gaia towers in tthe middle... thx
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 Punch_Drunk


Geschrieben 30. Mai 2012 - 05:45
o=do"
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 Rambit


Geschrieben 30. Mai 2012 - 06:18
That is more of a strategy thing, which you should learn for yourself.

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 Rambit


Geschrieben 30. Mai 2012 - 06:24
Mod: [You must login to view link]
Map: [You must login to view link]
V21 Changes:
  • Attempted to fix new hero trade unit
  • Re-priced new resource forage bushes
  • Attempted to fix ram issues
  • Fixed p7 stone bug
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 Teddy


Geschrieben 30. Mai 2012 - 20:54
maybe there is a problem with v21 :S
in 5 matches game went out of sync when the new hero trade units were relased!!
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 Rambit


Geschrieben 30. Mai 2012 - 22:41
Hmmm interesting, I just had a sync then but it was about an hour into the game.
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 Rambit


Editiert 31. Mai 2012 - 06:17 von Rambit
Mod: [You must login to view link]
Map: [You must login to view link]

V23 Changes:
  • Forage techs made more expensive but 10x quicker to research
  • Resource forage buses changed so all give 1000
  • Markets rearranged so there is no player to player trading
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 Rambit


Geschrieben 31. Mai 2012 - 06:17
V13 map had a pretty big bug, here is a fixed version: [You must login to view link]
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 2high4u


Geschrieben 31. Mai 2012 - 08:51
Markets rearranged so there is no player to player trading
wops now that sucks :D can u fix it back ? :P i mean it was so cool having that giant dog trading
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 Rambit


Geschrieben 31. Mai 2012 - 10:40
That was the reason for the change... so no.
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 Teddy


Geschrieben 1. Juni 2012 - 11:35
I think that the last change has worsened the game: the new trade hero has removed dynamism....
with just 60 trade units and with full upped hero i got +80 towers AP without get slinged and it was much before than last waves ;stern (it was before longneck dinos, cant speel the exactly wave)
i really think that new trade hero should be underpowered somehow, or game would just look as v10 version where all u needed to end game was to get the big trade hero :P

the idea of new bushes wasnt bad but actually when you have enough forage speed to catch them there is no need anymore to :P ..... i mean i dont really need to have +1000wood at 1.10h ;2confused it doesnt make really difference :P
maybe it would be much better to have bushes that gives speed to wood/gold/stone +1000resources(1000food)
+10%speed(1500food)
+20%speed(2500food)
+30%speed(4500food)
;hearts this would be very nice cause players might decide to take those when game starts and there would be more strategy in game :)



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